
What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Beyond this yawning fissure, the Caves of Hunger await.
CURSED SPORE CREATIONS CRACK
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Icewind Dale: Rime of the Frostmaiden equips Dungeon Masters with everything you need to run an adventure for characters level 1 to 12.īuy Icewind Dale: Rime of the Frostmaiden to start playing a chilling horror adventure. With a Master Tier subscription, save your party some gold when you share this book/content with other players in your D&D Beyond campaign! These thorns often catch in the flesh of the victim and tear free, only to have replacements grow back in moments.Monstrous Compendium Vol 3: Minecraft Creatures Fissures inside the grain of the bark hide the sharp thorns that can be extended like quills at any time. Rough black bark covers their entire body. The average jesulan stands about 8 feet high and weighs 2,000 pounds. The creature serves its new master until it releases its spores, killing the mortal and being reclaimed by the fey. The arboreal hulks now serve as easily tamed muscle for the fey lords.Ĭommonly a single jesulan is “gifted” to a mortal as part of a bargain. Immune to the cursed spores, the fey safely act as caretakers of the strange race and carefully control their population. Realizing that the jesulans had slipped their prison, the fey quickly retrieved them. This garnered the attention of their fey creators.

Within a matter of days, the plant-like creatures rose and began to attack nearby settlements. Its first planar explorers to enter the plane quickly learned why, from a brutal attack that killed dozens and left the returning survivors infected. The jesulans are not just the only sentient species, but also the only vegetation in the dusty wasteland plane of Jesula. Requiring a controlled environment with which to perfect their infantry race, the fey placed their subjects in a small, unnamed plane.Ĭapricious as always, the fey ceased their tinkering after a few centuries and the primal monstrosities were forgotten. In need of an army that could rapidly grow in numbers to supplement the small number of militant fey, the faerie people conducted magical experiments that resulted in the jesulans. Recently reclaimed creations of the Fey World’s fey, jesulans are tree-like creatures of towering height. Organization solitary, squad (3-5), or copse (8-10) Thorns (Ex)Ī jesulan’s natural attacks deal bludgeoning, piercing, and slashing damage, and cause 1 point of bleed damage. Creatures of the fey type are immune to spore rot. Spore Rot: curse and disease-Dispersal save Fortitude DC 19 onset immediate frequency 1/day effect 1d6 Con cure - Spore rot is both a curse and a disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. radius must succeed at a DC 19 Fortitude save or suffer spore rot (see below).
CURSED SPORE CREATIONS FREE
Spores (Su)Īs a free action, once per hour, a jesulan can release a cloud of nearly invisible spores which latch on to nearby creatures and begin to reform their bodies. A fully mature jesulan rises from the point of the creature’s death 1d4 rounds later. Create Spawn (Su)Ī creature slain by the Constitution damage of spore rot has its body destroyed. A successful DC 19 Reflex save halves the damage and negates the entangle effect. radius and entangles them for 2d4 rounds. When the bramble grenade explodes it deals 4d6 piercing and slashing damage to every creature in a 15-ft. Str 22, Dex 8, Con 17, Int 8, Wis 13, Cha 11įeats Cleave, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power AttackĪs a standard action every 1d4 rounds a jesulan can throw a mass similar to an alchemist’s bomb with a range of 30 feet. Special Attacks bramble grenade, create spawn, spores, thorns
CURSED SPORE CREATIONS PLUS
Melee 2 slams +14 (1d8+6 plus bleed), 2 tail slaps +12 (2d6+4 plus bleed)

Init +3 Senses low-light vision Perception +13ĪC 21, touch 8, flat-footed 22 (–1 Dex, +13 natural, –1 size)
